Now to properly answer you, this tutorial is getting old, I plan to rewrite it with waaaay less fluff. Hello Borixsticks, sorry for replying this late, I hope you managed to keep going since then. So, it takes time and it implies that you have some artistic skills. The normal map generation is based on your several shadow drawings. Indeed, Sprite lamp’s quality has a cost : you have to draw the shadows of your sprite(s) according to the various possible positions of your light…yourself. If you want to be fast, you will be heavily disappointed. I got some of my best results with this tool. Snake Hill Game’s baby, it will cost you 30$ or 84$ to make really convincing and effective normal maps. Without any surprise, the best of them are not free. I will only cover those which are – in my own opinion – the more effective ones. I tested a large number of them this last semester. There are a bunch of tools which can generate normal maps from a basic picture, really, there are tons of these tools. I assume that the great majority will prefer to get their precious normal maps as fast as possible to continue their game project with awesome dynamic light effects. You can find much better stuff here, there and here.īut this is for the most curious of you. In this case, you seriously need to understand how they work, and it’s not with my previous explanations that you will manage to do that. First of all, you can create them yourself if you want to. No matter the alternative that you will choose in this tutorial, you will need to generate one or several normal maps.
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